Hero Points

Hero points will be used in the campaign. Hero points are expended to keep a character from dying or accomplish heroic deeds at key times. If a player is not present at the campaign, the only hero point use by their PC that will be allowed is for cheat death.

How to Gain Hero Points
  • Characters start with 1 hero point
  • When you gain a level, you gain a hero point
  • There may be certain milestones in which hero points are awarded. This includes completing a plot arc, completing a goal from a backstory (a good reason to write a character goal into your backstory), or performing a heroic act.
  • If a character is raised from the dead, they do not lose hero points. Instead they gain one.
  • Doing something cool like customizing a miniature or drawing a picture of your character, helping the rest of the group visualizing your hero.
Uses of Hero Points

House rule: When a player is not present at the session, their hero points cannot be spent except on Cheat death as described below.

Act out of turn You can spend a hero point to take your turn immediately. Treat this as a readied action, moving your initiate to just before the currently acting creature. You may only take a move or a standard action on this turn.

Bonus If used before a roll is made, a hero point grants you a 8 luck bonus to any one d20 roll. If used after a roll is made, this bonus is reduced to +4. You can use a hero point to grant this bonus to another character, as long as you are in the same location and your character can reasonable affect the outcome of the roll (such as distracting a monster, shouting words of encouragement, or otherwise aiding another with the check). Hero point sspent to aid another character grant only half the listed bonus (4 before the roll, +2 after the roll).

Extra action You can spend a hero point on your turn to gain an additional standard or move action this turn.

Inspiration If you feel stuck at one point in the adventure, you can spend a hero point and petition the GM for a hint about what to do next. If the GM feels that there is no inofrmation to be gained, the hero point is not spent.

Recall You can spend a hero point to recall a spell you have already cast or to gain another use of a special ability that is otherwise limited. This should only be used on spells and abilities possessed by your character that recharge on a daily basis.

Special You can petition the GM to allow a hero point to be used to attempt nearly anything that would normally be almost impossible. Such uses are not guaranteed and should be considered carefully by the GM. Possibilities include casting a single spell that is one level higher than you could normally cast (or a 1st-level spell if you are not a spellcaster), making an attack that blinds a foe or bypasses its damage reduction entirely, or attempting to use Diplomacy to convince a ranging dragon to give up its attack. Regardless of the desired action, the attempt should be accompanied by a difficult check or penalty on the attack roll. No additional hero points may be spent on such an attempt, either by the character or her allies.

Cheat death A character can spend 2 hero points to cheat death. How this plays out is usually up to the GM, but generally the character is left alive, with negative hit points but stable. For example, a character is about to be slain by a critical hit from an arrow. If the character spends 2 hero points, the GM decides that the arrow pierced the character’s holy symbol, reducing the damage enough to prevent him from being killed, and that he made his stabilization roll at the end of the turn. Cheating death is the only way for a character to spend more than 1 hero point in a turn. The character can spend hero points in this way to prevent the death of a familiar, animal companion, eidolon, or special mount, but not another character or NPC.


There are feats which involve hero points. See the APG for details.

Hero Points

Kingmaker Paedrig