Post Vordakai combat status
Mo-ag cheated death!

Post Vordakai combat status – Session 7/28/13


Hit Points 34/82 remaining (48 damage taken)
Hero Points 0/5 remaining
Ranger’s Focus 1/3 daily remaining
Ranger’s Luck 1/1 daily remaining
Stag’s Helm – Insightful Shot 2/3 daily remaining

All spells used
Currently memorized spells: 1st – Abundant Ammo, Gravity Bow, Sun Metal; 2nd – Versatile Weapon
Potions on hand: Cure Serious Wounds, Gaseous Form, x2 Hide from Animals, Mage Armor, Neutralize Poison, x3 Resist Energy 10 (1 ea; acid, cold, electricity), (x2) Shield of Faith.
Wands (charges remaining): Cure Light Wounds (9), Residual Tracking (48).

Wearing Ring of Free Movement (found in dungeon)

Post Combat Status
After fleeing encounter with Cyclops Magician

Post combat status Session 6/23/13


Full HP
-2 WIS (drained by Soul Eaters)
No spells used when interrupted while resting
Currently memorized spells: 1st – Abundant Ammo, Deadeye’s Arrow, Gravity Bow; 2nd – Cat’s Grace
Potions on hand: Cure Serious Wounds, Gaseous Form, x2 Hide from Animals, x3 Mage Armor, Neutralize Poison, x3 Resist Energy 10 (1 ea; acid, cold, electricity).
Wearing Ring of Free Movement (found in dungeon)
Wands (charges remaining): Cure Light Wounds (13), Residual Tracking (48).


Full HP
Arcane Pool: -2 (interrupted while resting, not gained next day)
Spells used before rest: Ablative Barrier, Intensified Shocking Grasp, Mirror Image, Vanish (not lost next day)
Wand of Shield (used 2 charges)

Sir Hallow:

Spells used after rest interruption: Blessing of Fervor


Spells used after rest interruption: Black Tentacles (x2), Haste

Mo’ag’s Journal
Investigating the Vanishing at Varnhold

Year: 4714 AR

Sarenith 29th – Varnhold Investigation Notes
  • It appears that Spriggans moved in after the townsfolk disappeared – there was no sign of struggle, meals and tasks were left half done. The fort was infested with Spriggans (a type of gnome).
  • The centaurs are implicated in the sacking of Varnhold, but evidence leads us to believe they are being framed for the crime.
  • Varhold Inn: A scholar named Erval Pendrod an expert in centaur lore was staying at the inn. We were aware that he was summoned to Varn by its Baron to study a curious jade bracelet found on the river bank; it is purportedly a centaur relic.
  • The gem cutter’s house was forced open and ransacked for treasure; undoubtedly the gems we found on the spriggans was taken from this establishment.
  • Inside the pillaged Tinker’s house we found a torn book written in Skald (northern folk). It appears to be the journal of Gundarson. In it he describes the Nomen centaurs as barbarians; his last entry is dated two and half weeks ago, details an unremarkable scouting report of Varnhold Pass.
  • We encounter a swarm of rats that have infested the grain barn.
  • The temple of Erastil is ransacked and the most recent grave marker is dated several weeks ago (Andrisha the Potter).
  • Before departing, we bury Freya’s dead companion/uncle Elbret.
Sarenith 30th – Search for the Nomen Centaurs

Exploring east from Varnhold we camp for the night in a ravine and are attacked by a bulette.

Sarenith 31st – Meet Centaurs

Heading eastward we encounter a party of centaur (all female). Freya manages to parlay with them using talk of peace and the wish to return their relic, the thundering bow, as talking points. They agree to take us to their leader.

  • At their camp we speak with their leader, Warpriestess Acora Silverfire, returning their bow.
  • She tells us that the spriggans stole it some time ago.
  • They have no peace with the Varnians – so we tell them that her tribe was framed for the disappearance at Varnhold, but that we believe their innocence and wish to establish peaceful relations with them.
  • We agree to communicate via animal messenger should they or us learn something the other would find meaningful.
  • The speak of a valley of the dead that is taboo to enter, they warn us not to enter without their permission.
  • In good faith, they agree to let us inspect their camp to ensure no Varnian prisoners are present. Also they agree that we may explore their lands, being mindful to steer clear of their ancestral burial mounts to the north west of their camp. Further, they warn us of an old and powerful Earth Chewer (bulette) they would be glad to be rid of to the north.
  • We send a note (via animal messenger) to Bear’s Rest for the Staghelm Companions (Mo’ag’s cohort of rangers that patrol Thronhold kingdom). The letter details instructions:
    * Request an official letter be sent to Jumandi of Restov telling them that Varnhold has been ransacked and its inhabitants are missing, but we have evidence that the Nomen centaurs are not the culprits.
    * Secondarily, the Staghelm Companions are to escort a cleric of Freya’s religion to Varnhold. There they are to provide proper burial for Freya’s uncle and to remove any false evidence that the centaurs attack. Also they are to dispense of the spriggans and secure the fort until we return to Varnhold. Expect this could take a week or more for our return.
Erastus 1st – Exploring the Dunsward
  • Striking north we encounter the huge bulette and it is dispatched by Freya.
  • That same day we spy a crow that has been following us for many days. It is presumed to be watching us and communicating with whoever is behind the vanishing.
  • We try unsuccessfully to capture it.
Erastus 2nd – Exploring the Dunsward
  • Exploring further north we make camp is a place we determine to make it easier to capture the crow. It does not return.
  • That night a planar creature attacks Mym in his sleep nearly slaying him before N’san and Mo’ag arrive to the rescue. He is comatose. From the description of the creature Duke Hallow determines it is a Soul Drinker or somesuch that is summoned to this plane as an assassin.
  • We expect that our enemy is now taking action against us.
Party Status (as of 11/15 Skype session)
In the Mites' Sycamore den

Session 2 – Current Party Status

N’san: HP 9/13 (bug bite!)
Mo’ag: HP 11/12, -4 arrows (Greataxe on ground in his space).
Mym: HP 7/8, -2 bolts, 2/4 1st lvl spells, 2/4 wand charges
Sir Holyoak: HP 9/9, 2/3 1st lvl spells, 2/3 channels
Surtr: HP 11/14

Bless active (2 rounds expended)

Current initiative:
Mym 20
Sir Hallow 19
Mites 8-18?
Mo’ag 7
N’san 5
Surtur 3

A week in the wilderness
Exploration of the Greenbelt expands the heroes' experience

Dearest Mother,
I feel that our group has finally really come together, having faced some truly frightening circumstances. Little did I know that as we rested at Oleg’s trading post from our first forays into the Greenbelt wilderness, even more strange and deadly dangers awaited.

We returned via a roundabout route that took us past the hermit Bocken, a strange character who nonetheless provided a useful assortment of potions that we were to find use of in our later adventures. His hatred of his brother, yet a strange lack of details on looks and wherabouts, is a mystery that we will likely find out more of in future. He also requested a batch of Fang Berries, a fruit that I am unfamiliar with. I will endeavor to provide a sketch of the flora once we locate it!

With that we returned to Oleg’s Trading Post. After receiving our equipment orders and the reward for defeating the northern bandit camp, we said goodbye to Pastor and Sister, in what I hope to be a new dawn for their benighted lives. Please do ensure they are found employment in the family estates as I would hate to besmirch our family honor with empty promises.

It was with relief that the guard dispatched from the north arrived, though the Capitan Kestin Garris of the scandalous Garrises struck me as a lazy, cowardly sort. My estimation of his character sunk even lower when he asked us to find a certain Falrum Sneeg, an ex-employee of his who had stolen their payroll gold! He is likely to be found with the remaining bandits of the Stag Lord, whose stronghold we have yet to locate.

12th Map Forest (C5)
We were lost the entirety of this day. How embarrassing!

13th Map Forest (C5)
After a half day of wondering, we finally found our bearings and found the Moon Radish patch.
There, we encountered a small force of Kobolds, strange small dog-reptile men. I’ve enclosed a sketch from one we killed before our parley was effective. The Mood Radishes are a delicacy for the creatures, but we had a request for a bushel of them from Oleg’s wife, and were able to both set up a peaceful meeting with the Kobold leader, and defuse the radish situation in one stroke. I do love it when a plan comes together!


The wolf and the marsupial
Exploration leads to harrowing attacks from the nighted plains

Dearest Mother,
Living rough is good for the spirits, though it does take its toll on the flesh. My companions and I have spent the last few days exploring these wild lands of the Greenbelt, and it has done my heart good to immerse myself in the beauty of nature. The winding game trails make a network through plains and hills teeming with flora and fauna. My sketchbook is full to bursting!

It is at night that I am glad of my company, however. Both these nights were marked by savage attacks of predators! The first night, we were charged at dusk by what was a were-wolf! A lycanthrope! The poor victim of the foul changing disease was put down, a small miracle thanks to the magic prowess of our Sorcerer Mym, and the incredibly strong sword arm of Surtr the dwarf since we none of us had the silvered weapons that are traditionally good for the task. It wielded a sword that took a good chunk out of Surtr but no bites or injuries, thank the Life, so no worries of any turning savage (or in the case of our half-orcs, a ranger and a fighter, savage-er-er, as it were).

The second night we had a visit by a more conventional, but nonetheless rare, predator. Some sort of local marsupial cat-dog, that our soon to be departed ex-bandit companions spun some legends about. Though it savaged poor Ronald Swift (as I’ve named the horse), it was driven off by Mym’s prowess and the bowshots of our scout Mo’Ag. I truly regret the opportunity to study it… if only we had kept it alive, perhaps I could have tamed and trained it! You know how I am taking in strays now and again, ha ha!

I do miss you, Mother, and the family at Medvyed House, but I believe the work I do here will lay a real foundation for our house.

With fondness and butterfly kisses,

-Sir Hallow Holyoak von Medvyed, Bearer of the Greenbelt Charter

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.


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