Party Status (as of 11/15 Skype session)
In the Mites' Sycamore den

Session 2 – Current Party Status

N’san: HP 9/13 (bug bite!)
Mo’ag: HP 11/12, -4 arrows (Greataxe on ground in his space).
Mym: HP 7/8, -2 bolts, 2/4 1st lvl spells, 2/4 wand charges
Sir Holyoak: HP 9/9, 2/3 1st lvl spells, 2/3 channels
Surtr: HP 11/14

Bless active (2 rounds expended)

Current initiative:
Mym 20
Sir Hallow 19
Mites 8-18?
Mo’ag 7
N’san 5
Surtur 3

A week in the wilderness
Exploration of the Greenbelt expands the heroes' experience

Dearest Mother,
I feel that our group has finally really come together, having faced some truly frightening circumstances. Little did I know that as we rested at Oleg’s trading post from our first forays into the Greenbelt wilderness, even more strange and deadly dangers awaited.

We returned via a roundabout route that took us past the hermit Bocken, a strange character who nonetheless provided a useful assortment of potions that we were to find use of in our later adventures. His hatred of his brother, yet a strange lack of details on looks and wherabouts, is a mystery that we will likely find out more of in future. He also requested a batch of Fang Berries, a fruit that I am unfamiliar with. I will endeavor to provide a sketch of the flora once we locate it!

With that we returned to Oleg’s Trading Post. After receiving our equipment orders and the reward for defeating the northern bandit camp, we said goodbye to Pastor and Sister, in what I hope to be a new dawn for their benighted lives. Please do ensure they are found employment in the family estates as I would hate to besmirch our family honor with empty promises.

It was with relief that the guard dispatched from the north arrived, though the Capitan Kestin Garris of the scandalous Garrises struck me as a lazy, cowardly sort. My estimation of his character sunk even lower when he asked us to find a certain Falrum Sneeg, an ex-employee of his who had stolen their payroll gold! He is likely to be found with the remaining bandits of the Stag Lord, whose stronghold we have yet to locate.

12th Map Forest (C5)
We were lost the entirety of this day. How embarrassing!

13th Map Forest (C5)
After a half day of wondering, we finally found our bearings and found the Moon Radish patch.
There, we encountered a small force of Kobolds, strange small dog-reptile men. I’ve enclosed a sketch from one we killed before our parley was effective. The Mood Radishes are a delicacy for the creatures, but we had a request for a bushel of them from Oleg’s wife, and were able to both set up a peaceful meeting with the Kobold leader, and defuse the radish situation in one stroke. I do love it when a plan comes together!


The wolf and the marsupial
Exploration leads to harrowing attacks from the nighted plains

Dearest Mother,
Living rough is good for the spirits, though it does take its toll on the flesh. My companions and I have spent the last few days exploring these wild lands of the Greenbelt, and it has done my heart good to immerse myself in the beauty of nature. The winding game trails make a network through plains and hills teeming with flora and fauna. My sketchbook is full to bursting!

It is at night that I am glad of my company, however. Both these nights were marked by savage attacks of predators! The first night, we were charged at dusk by what was a were-wolf! A lycanthrope! The poor victim of the foul changing disease was put down, a small miracle thanks to the magic prowess of our Sorcerer Mym, and the incredibly strong sword arm of Surtr the dwarf since we none of us had the silvered weapons that are traditionally good for the task. It wielded a sword that took a good chunk out of Surtr but no bites or injuries, thank the Life, so no worries of any turning savage (or in the case of our half-orcs, a ranger and a fighter, savage-er-er, as it were).

The second night we had a visit by a more conventional, but nonetheless rare, predator. Some sort of local marsupial cat-dog, that our soon to be departed ex-bandit companions spun some legends about. Though it savaged poor Ronald Swift (as I’ve named the horse), it was driven off by Mym’s prowess and the bowshots of our scout Mo’Ag. I truly regret the opportunity to study it… if only we had kept it alive, perhaps I could have tamed and trained it! You know how I am taking in strays now and again, ha ha!

I do miss you, Mother, and the family at Medvyed House, but I believe the work I do here will lay a real foundation for our house.

With fondness and butterfly kisses,

-Sir Hallow Holyoak von Medvyed, Bearer of the Greenbelt Charter

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.


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